The alternate history series continues with some qualifying stories buried in this review.
Raw Feed (2001): Year’s Best SF 2, ed. David G. Hartwell, 1997.
“After a Lean Winter”, Dave Wolverton — This is the second time I’ve read this story, the first being in its original appearance in the War of the Worlds: Global Dispatches, ed. by Kevin Anderson. I still liked its story of Jack London, during the Martian invasion depicted in H.G. Wells’ The War of the Worlds, hiding out in the Arctic and watching a bloodmatch between dogs and a captured Martian. This time, though, (after reading Michael Swanwick’s “The Wisdom of Old Earth”, seemingly inspired by London’s The Sea Wolf), I was reminded that this is not only a clever use of London in the context of the central idea of alien invasion but also a further reworking of his theme of blood struggle in life and evolution.
“In the Upper Room“, Terry Bisson — I originally read this story in its first publication in Playboy. I didn’t like it then, and I didn’t like it the second time around. It was not interesting. It wasn’t an insightful story about lingerie fetish or any other type of sexual fetish. It wasn’t erotic. It wasn’t satirical — at least not in any way that mattered.
“Thinkertoy“, John Brunner — It was a nice surprise to see one of John Brunner’s last stories here. It was written for the Jack Williamson tribute anthology The Williamson Effect. According to his introductory notes, Hartwell says Brunner died before he could write the afterword for the story, but Hartwell speculates that it was inspired by Williamson’s “Jamboree”, a story I have not read. That may be true, but I also was reminded of Williamson’s classic “With Folded Hands” since, like that story, we have a man coming across a vendor of wonderful robotic merchandise, robots which eventually turn out to be very sinister. Here a widower buys the remarkable Tinkertoys which are clever, highly adaptable robots which can (rather like Legos) be assembled into several different shapes and do all sorts of wonderful things: answer the phone in several, customizable voices with Eliza-like abilities to keep the conversation going, integrate various household electronics, serve as worthy opponents in various games, and household inventory control. His withdrawn son, traumatized by the death of his mother in an auto accident, takes a real shine to the toys and programs them for all sorts of things, helped by his older sister. The protagonist finds out that the chips used in the Thinkertoys were originally designed as a Cold War weapon. They were to be dropped behind enemy lines to conduct various acts of subtle industrial sabotage: jam electronics, loosen valves, start fires, and mess up bearings. The children eventually use the toys to try and kill their father (The cold, impatient, malicious intelligence of the children reminded me of those in Brunner’s Children of the Thunder.). As to why, they explain, simply, “He was driving.”, referring to the auto accident that killed their mother. Continue reading